I still remember the first time the 18 million sales figure for Black Myth: Wukong crossed my feed. My reaction was simple: wait, a premium Chinese action RPG just did that? That number already felt like a landmark for Game Science, the studio behind the game, and for Chinese premium games in general. Then came the whisper that the action RPG was already around the 20 million unit milestone, according to Daniel Camilo, an industry analyst based in China. That is no small feat for a debut title… and it is exactly the kind of number that changes the conversation around a game.

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The 20 million whisper

Let’s be real: sales milestones are easy to wave around and harder to feel. But 18 million confirmed units was already a statement. Camilo’s claim that Black Myth: Wukong is now around 20 million units pushed the story from “surprise hit” into “franchise-sized success.” In 2026, I look back at that moment as the point where the game stopped being just a launch phenomenon and became a long-tail commercial story.

The game has been quietly knocking on the 20 million door. That matters because premium single-player games from Chinese developers have rarely had this kind of global reach. I’m not saying every publisher will now chase the same monkey-sized dream, but the ceiling has clearly moved.

The DLC rumor I circled

Camilo also said he had heard from certain sources that the first Black Myth: Wukong DLC would arrive in early 2025, around the Chinese New Year holiday — so between the end of January and early February. I’ll admit, I circled that window in my head. A DLC drop around Lunar New Year sounded poetic: family gatherings, fireworks, and one more reason to jump back into the Journey to the West.

Looking back from 2026, I treat that early-2025 window as a signal rather than a receipt. The rumor mill has been tapping its watch ever since. A previous rumor suggested Game Science was preparing at least two DLCs before moving on to the inevitable sequel. That plan makes sense to me as a player: expand the world, keep the audience warm, and then swing for the sequel with a bigger canvas. But DLC calendars are written in pencil, not stone.

Xbox, stutters, and the 8.5 review

The studio has also been working on the delayed Xbox Series S/X port. Microsoft recently denied that the delay had anything to do with the limitations of its consoles. I have no inside track on that, so I won’t pretend to. What I can say is that platform timing has become part of the Wukong story, whether the developers wanted it to or not.

In Wccftech’s review, Black Myth: Wukong earned an 8.5 out of 10 from Francesco De Meo. His summary is one I mostly agree with: it is one of the strongest debut games in recent memory, not groundbreaking in every way, but a masterful blend of popular franchise elements into an engaging action RPG that sits just below the genre’s very best. Stuttering issues and minor gameplay flaws hold it back slightly, but they should not deter action RPG fans. “The Journey to the West has rarely been this enjoyable.”

Signal What we heard How I read it in 2026
Sales 18 million confirmed; around 20 million claimed A debut hit that has become a long-tail commercial landmark
DLC First DLC rumored for early 2025 around Chinese New Year A useful signal, not a confirmed schedule
Content plan At least two DLCs before a sequel, per prior rumor A sensible franchise-building path, if Game Science sticks the landing
Xbox port Delayed Series S/X version; Microsoft denied console-limitation link Still a platform question worth watching
Review 8.5/10 Strong debut with rough edges; the praise and the caveats both hold up

My player take

As a player, I care less about the exact million-unit ticker and more about what Game Science does next. The base game already proved the studio can build a world, stage a boss fight, and sell a premium single-player experience at global scale. The harder trick is sustaining that world without turning it into a content treadmill. Two DLCs before a sequel could work beautifully — if they add texture instead of just volume.

That silence between announcements matters. It gives the team room to breathe, and it gives players room to speculate. I’d rather wait for a real date than watch a rushed DLC arrive just to hit a rumor’s deadline. In 2026, the bigger question is no longer whether Black Myth: Wukong can sell. It is how Game Science turns a debut hit into a durable franchise. The monkey has already knocked on the door. Now I want to see what walks through it. 🐒