Feng Ji's Fury: Xbox Series S Nightmare Derails Black Myth: Wukong Console Domination
Game Science CEO Feng Ji condemns Xbox port delays of Black Myth: Wukong, citing Microsoft's restrictive policies and Series S hardware limitations, igniting industry controversy.
The gaming world trembles as Game Science CEO Feng Ji unleashes volcanic fury over the Xbox port delay of 2024's mythical masterpiece Black Myth: Wukong! Mere weeks after his explosive Game Awards tantrum about losing GOTY, the fiery producer detonated another social media bomb on Weibo. While basking in Steam Award victories, Feng pivoted to scorch Microsoft's rigid hardware policies. Insider translations reveal his blistering condemnation: the delay stems not just from technical hurdles but Microsoft's draconian demand that the game run identically on both Series X and its weaker sibling, the RAM-starved Series S. This isn't a delay—it's a technological hostage situation!
The Series S Quagmire: 10GB RAM vs. Gaming Ambition
Microsoft’s ironclad mandate—that all Series X games must function on the budget Series S—has ignited a developer rebellion! Feng Ji specifically targeted the Series S’s laughably insufficient 10GB RAM (only 8GB dedicated to graphics) as the primary bottleneck. Compare that to the PS5’s luxurious 16GB dedicated VRAM or even the Series X’s robust 16GB video memory. The disparity isn’t just noticeable; it’s catastrophic for a visually dense game like Black Myth: Wukong. Imagine trying to stuff a dragon into a shoebox—that’s the Series S challenge.
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CPU Power: 3.8 GHz 8-core AMD processor (barely sufficient)
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Storage Nightmare: 512GB/1TB SSD (after updates, players might store... half a game?)
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Memory Expansion: Requires proprietary cards (because why make it affordable?)
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AMD FreeSync: The lone bright spot in this spec-sheet tragedy
People Also Ask: Burning Questions
- Why can’t Microsoft relax the Series S requirement?
Corporate dogma! Microsoft prioritizes uniformity over ambition.
- Did Sony pay for exclusivity?
Absolutely not—rumors were vaporware. Sony doesn’t need to bribe when hardware speaks for itself.
- Will Series S hold back next-gen games?
It already is! Developers face creative handcuffs for parity’s sake.
Conspiracy Theories and Cold Realities
Whispers about secret Sony deals evaporated faster than morning dew. The truth? Game Science simply couldn’t magically downgrade their artistic vision to fit the Series S’s technological straitjacket. Microsoft’s denial about causing delays rings hollow—developers globally nod knowingly at Feng’s outrage. This isn’t optimization; it’s creative compromise at gunpoint.
Black Myth: Wukong wasn’t just a 2024 hit—it rewrote expectations for Chinese AAA games. Selling millions on PC, its absence on Xbox feels like cosmic injustice. Game Science craves global domination, but Microsoft’s policies erect barbed-wire fences. Feng’s outburst isn’t mere complaining; it’s a war cry against an industry forcing artists to kneel before hardware mediocrity.
The real question lingers like smoke after a battle: When hardware limitations suffocate creative giants, does "accessibility" become gaming's ultimate Trojan horse—a noble ideal weaponized against the next frontier of virtual wonder? 🔥